Sherlock Holmes: Secret of the Silver Earring (2004 Video Game) A murder takes place during a festive gala at the Sherringford Hall mansion. Do the same with the liver and stomach without learning conclusive information on the death of the man. Here, go into the small alley to the left to reach a police officer and two bodies. Here, look at the pile of junk on the table, consisting of a locomotive bell and spare parts. In the interview also draw his portrait with the following room: Ask him all the questions to you and when you mention his "Work" remember his "Letter from Pitkin" for him to tell you the truth about the state of his research before arrival Sir Rodney Bentcliffe. It is time to return to Baker Street as we have a lot to analyze and search. Details. Join her immediately. This is also the time when you can change the conclusion of the adventure, for example to discover the wrong choices. Evidently, Sherlock Holmes: Crimes and Punishments isn't about rights and wrongs so much as it is about interpretation and judgement. You get the "autopsy Dunne" task. Then select the list of senior aboard the Rock of Gibraltar officers. Now get out of the hut and look again at the footprints in the garden. Overview. Get out the paper 'seven grades of Mithraic initiation " found in the baths. The first pillar is located directly across from the entrance, there is a helmet, that of the goddess Minerva. Jack Crocker is the only one sailor present on the day of the murder and had known Lady Brackenstall. Review blocks collapsed before returning to the Sudatorium. Future Publishing Limited Quay House, The Ambury, Sherlock Holmes: Crimes and Punishments, Sherlock Holmes: The Devil's Daughter, Sherlock Holmes Chapter One, Sherlock Holmes Chapter One - M For Mystery, Sherlock Holmes Chapter One - Beyond a Joke, Sherlock Holmes Chapter One - Saints and Sinners, Sherlock Holmes Chapter One - Mycroft's Pride, Includes 17 items: The player is able to change between them at any time. Read the post that just brought Wiggins by focusing on "the image of an elephant." Then enter in the mode of deduction and link information "Mines collapsed" and "Explosion in Mines". Examine the poker that is next to the body. You get to the point information "Towards mines" which contradicts the passage in Chesterfield. Branch Chamber of Sherlock threading holding the bandit, a low-end hat and a beard. Start by examining the bell rope to see more closely the fibers at the break. Find all the stages of the case, the solution of puzzles and mini-games and all video evidence to be collected. Return phase deduction then link now "old knowledge" and "No loot" to get "Reason Leighton." Turn on the boardwalk and aim holding your breath three iron rings. Therefore connect "Chronology Martyn" to "Chronology of Albert" to answer "No Albert.". After the experiment was complete, enter the deduction mode and connect the elements' Killer necessarily strong "and" Impaled on the wall". The game sends you away from the familiar streets of London to the depths of a Swiss asylum, and eventually the crocodile-infested swamps of New Orleans. This is a piece of stone. Ask on all matters to you and when you mention his "Work" show him the "Letter of Pitkin" to get more information. With rope and hooks picked sooner you are ready. Enter the hut at the edge of the water and interact with the device removed. You can also link information "Arrival timely" and "Combat Pitkin". Go back and talk with Mr Robinson has a new line of dialogue, "Insurance prototype" which then leads to the "Bag important journey". Return to Scotland Yard. Cases are self-contained, however, which means the choices you make wont carry over into later crimes. Once back at the spa, Mr. Philips tells you that the area leading to the Frigidarium was cleared. Back in the big room and interact with each pillar to use your lamp on sticks. Walk into the room of exhibits and watch the business again John Neligan, specifically the notebook. When a case is done, you can reveal if you were wrong or not, but this spoils the fun and is only worth doing after youve finished the game. You must move only when the white arrow appears on the screen. Pour the peroxide at three locations on the bloodstain for Sherlock finds that the blood was diluted in a large amount of water. Get down on the tracks and lift them to a wooden gate. Continue your research by reading the newspapers and especially the article about the "theft of Hellenistic treasures" in 1885. Now that you have talked to everyone in Kew Gardens you get proof of a lie on cleaning the colonial collection. When you are near appointment at Kew Gardens. A train mysteriously vanishing in the night. PC Gamer is part of Future plc, an international media group and leading digital publisher. Also examine the posters on the window to the right of the office to see that Hamish is very talented in his field. You have the choice between two deductions, "Past Chesterfield" and "Not in Chesterfield," the correct answer is the first. Take this time Watson and activate the second mechanism. Upon arrival, check the map on your left. Finally, look at the telegraph in the front room of the exit. Become the most celebrated detective of all time: Sherlock Holmes! Retrieve the "bottle chemistry" and "label alkaloid" and then return to Baker Street. Taking landmark on the map of Kew Gardens and then try to open the door of the building to the left and get talking with Hamish Martyn, full watering plants a few meters. Consider each of the three glasses to find one includes the dregs. It was at that time a sergeant entered and surprises you. The player incarnates the famous detective who, with his outsized It teaches you that it is the son of Mr. Dunne who keeps them. You will obtain two options that rule out one another: "Feat of strength" and "Lucky throw". Once all the topics of conversation exhausted enter the deduction mode. And "Talk to Lestrade." Once the conversation is over, you have work to do. Well, I installed the game Sherlock Holmes - Crimes and Punishments, and when I am trying to lunch it, it is giving the error (0xc000007b). You can now go to connect "missing documents" with "Attempted burglary". Go around the room anticlockwise to quickly find a trident, the god Neptune. You find a box on the radius of the medium. Sherlock then provides with a pencil and you should give light pencil strokes to reveal the text of the last note. Then look at the collapsed pillar. You can not currently do no more in this area. Go ask Theresa again for confirmation of the violent history of Lord Brackenstall. You can deduce that "Hurtley is innocent" in this case. Back to Half Moon Street. GAME INFO Sherlock Holmes: Crimes & Punishments is an adventure game by Frogwares released in 2014 for PC, PlayStation 3, Switch, Xbox 360 and Xbox One. Smell it to start the mini-game analysis of tobacco already meet Peter in the Black case. On the list of senior officers on board the Gaia you can strike out the names of Henry Southward and Enerst J. Talk about the "Bust" and use "chipped statue" to contradict him. game crashes when holmes throws harpoon :: Sherlock Holmes: Crimes and Punishments General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. The game focuses heavily on determining the guilty party and then morally deciding their fate . But of course, if you have a bit of Indiana Jones or Lara Croft in the blood you certainly want to get their hands on the famous dagger and thus unlock the success / trophy "Robber grave." Attach the top "piece of wood" in your possession and take a look at books. Inside the temple of Mithras you face a maze. Go now question the suspect Chapman, placed in a cell. Enter the deduction and connect ideas "Parts of speeder" and "Train dummy" mode. Then resume the track by cutting the lawn to wells and sniff it also give information to Sherlock. The correct answer is the latter, the station master has probably been bribed. You find the notebook that you previously found in the cabin and the pocket knife, which was likely used to pick the lock of the shed. Overlay this map on one you already possess for a detailed railway map and your future goals. Then ask all the possible questions. : Sherlock Holmes: Crimes and Punishments. Find all the stages of the case, the solution of puzzles and mini-games and all video evidence to be collected. Bath Start by making a portrait of John Neligan by addressing the following indices: Then ask him about all topics for conversation and when addressing the topic of "Ring of Gold" contextual action appears on the screen, press the required button and choose "Burn to the ring". Back to Baker Street, this is the last time to sharpen your conclusion before the final denouement. Inside the canister are documents in addition to your address book under the name "New safety instructions". In the next room through the door to the symbol resembling an ant. Talk to Watson and after the conversation, focus on throwing the Harpoon at the carcass. Become the most celebrated detective of all time: Sherlock Holmes! Examine in detail the latter until you see a label on the back. Continue until your turn pillar of Cyclops and activate the button to find the third and final symbol. Take Holmes and pick up the Golden Dagger (image42). Look no rails for a while until the camera gets closer and then study a big screw. Mix and pour into prepared pan. Then collect the piece of paper burned in the ashtray. Go therefore deducted then link "A third shot" with "two victims" to get "Murders" and choose "Shootout". By moving you find a safe. Return to the pawnbroker and grab the climbing equipment and rocket launchers saw previously. On site, Holmes discusses directly with Hamish employee of the greenhouse and the young Albert takes you to the place of flight. Fixed: Release in which this issue/RFE has been fixed.The release containing this fix may be available for download as an Early Access Release or a General Availability Release. You will have to search later in the archives. Sherlock Holmes: Crimes and Punishments Game Guide & Walkthrough Unknown 02.46 Add Comment Check Patrick Cairns Check Patrick Cairns The Fate of Black Peter - Sherlock Holmes: Crimes and Punishments Game Guide Strategy Guide and Walkthrough by Kat. Sherlock Holmes: Crimes and Punishments feels like a hodge-podge of characterisation and direction, borrowing liberally from the aesthetics of Guy Ritchie's efforts while incorporating. Guide the third case of Sherlock Holmes: Crimes & Punishments, Bloodbath. It depicts Blood, Drug Reference, Violence. Sherlock Holmes: Crimes & Punishments is an adventure Under the pile of magazines, take tickets horseracing and analyze them from every angle to learn that the station master plays significant amounts. Become the most celebrated detective of all time Sherlock Holmes Use your impressive talents as a detective to solve six thrilling and varied cases murders, missing persons, spectacular thefts and numerous investigations that sometimes lead you into the realms of the fantastic. Then look at the right hand of the corpse. 1. We'll start by combining the cubes found at the dig site. Other degrees in the room attest. (1/14) Sherlock Holmes:Crime & Punishments x 4.8 836 At the end, examine the map to the right of the door (Hammerfest and Dundee). It brings you the report of the medical examiner that adds to your list of evidence in the form of the weapon, an unusual, long and curved shape. Sherlock Holmes: Crimes & Punishments PC Focus Home Interactive Release Date: Sep 29, 2014 Also On: PlayStation 3, PlayStation 4, Switch, Xbox 360, Xbox One Summary Critic Reviews User Reviews Details & Credits Trailers & Videos Metascore 77 Generally favorable reviews based on 32 Critic Reviews What's this? Go deducted then link "White and Dunne" and "Return of White" to obtain information "Disagree.". Continue your exploration of the area by visiting the "palm" and the "greenhouse lilies" and, finally, in the "desert". Then ask him "the whole truth", then continue on the topic of "antique bracelet". The temperature begins to fall, report by a blue arrow on the thermometer. Walk down the road and look at the advertising for boat ride on your right. Enter the waiting hall to see a man leave. Then have the portrait of the girl Theresa which is right next to his mistress. He and his band not easily recover the register of the company you find on the table next to the entrance. Frogwares regained the publishing rights to the title on Steam[2] and the game reappeared on other platforms in the start of 2020. Exit the building and open the second door with your key in order to achieve a "laboratory". Now let's look at the pair of boots Hurtley. Now take a cab towards Kew Gardens, a long investigation begins. Then go and look at Holmes vision of the "fire" in detail. Go through this area that does not contain important information for the survey. After losing twice, Patrick becomes warmer and you can draw the complete picture due to: Continue all the topics of conversation to learn important information about the victim and when Sherlock wanted a pretext to go to the bathroom, interact with the jacket to slip Cairns tobacco pouch. Then pick up the notebook and open it. The cases are as follows: The Fate of Black Peter: Holmes is engaged by Inspector Lestrade to investigate the murder of Peter Carey, known as Black Peter, an ill-tempered whaling captain who was found impaled on the wall of his garden cabin with a whaling harpoon. Sherlock Holmes series Crimes and Punishments language selection (2 posts) (2 posts) (2 posts) Pages: 1. Pick up the big book which is added to your address book as "Curses and beliefs.". Open the cage in front of you and grab the "Track" in the cage being dedicated to them. You have to match the lines of each cylinder. Interact in an attempt to find your map in the affairs of Sir Rodney. Ask him all the questions available and when addressing his addiction with the word "Player", use the "Tickets horse paris" to win the QTE. Observe finally" broken pot "with a new symbol on the bottom of the object. First look at the face of death to find it has the same mortal wound in his right eye as Sir Rodney. Youll visit the crime scene, gather evidence, then travel back to Baker Street to conduct science experiments, or to Scotland Yard to grill a suspect. Enter the mode of deduction to connect "Criminals identified" and "Awareness of Randall". You have two choices to conclude this second case, choose blind justice by contacting Lestrade prefer diplomacy or by contacting Mycroft. Now look at the "knife" and then go view mode to see the "paper dust". Talk Lestrade to explain your plan and circle the cabin to interact with the window. Make their profile in the following order: Ask him then and you exclaim "Co-held Westgate" after referring to "Why follow.". Patrick is at the bottom of the bar alone at a table. For the latter, players will enter a first-person view for an up-close inspection of a character's face and emotions, clothing and belongings, where he'll find everything from scars and bruises to the quality of an outfit. Use it to get there. Also get the paper on the top shelf to get an important information on the "Influence of Bentcliffe". You will need to clear this up through the archives at your next visit to Baker Street. Go deducted then link "Safe precious" to "Antiques missing" to get "Hidden Treasure.". Filter reviews by the user's playtime when the review was written: When enabled, off-topic review activity will be filtered out. Recover in the first pair of boots, watch the pen unimportant and finally the letter freshly stained with ink. You might be wondering where the challenge lies in playing as the worlds greatest sleuth, but thats what makes the game so great. Before you get there, made a detour to Scotland Yard to discuss the bankruptcy of Dawson and Neligan with John Neligan who is still in the interrogation room. Exit the room and go up the hallway and take the next door on the right towards the morgue. Now connect the word "Champagne" and "Weapon of Ice" in the way of deduction for "Weapon of Ice". The area is rather large and divided into five zones. But the thesis of silver knife can still hold, so back to Scotland Yard to interrogate all suspects again in the case. The harpoon has to go clean through the carcass. - 90% of the 43 user reviews in the last 30 days are positive. Then search the left drawer of the desk to find a "necklace" and the "letter of Brian Vercotti." Here, check your archives to the right of the entrance to the room and see Sherlock botany section and especially the book on exotic plants, Volume 4 door toxic plants. Choose the first option and then use the map to go to the beach. For the first time you will have to choose between two possible interpretations of the different consequences, "Super Strength" or "stroke of luck". ". The symbols of the labyrinth are those of the pyramid. You are now in the famous Scotland Yard. If you analyzed the rope Baker Street and deduced that it was a work of "Sailor" you get the new job "Find a sailor". Return to the entrance of the area on the right side for the number 5 area. Before leaving graineterie will examine the workstation in the upper left corner of the room. You should also take a look at the Sperm whale tooth on another shelf (closer to the door) and most importantly, the Outline in the dust (to the right of the tooth) - to see it, you have to activate Holmes's talent. Use the vision of Holmes that detects traces of scratches on one of the frames of the right wall. . Now go back to Kew Gardens. A dark abandoned hospital with a maze of mysterious passages, hidden rooms and zanny characters challenges Sherlock Holmes' detective skills. After discussion with the police counter, go into the room sealed and inspect the business Dunnes. 3 area consists only of the arch of Hadrian and not of interest, so go down and at the Zone 4 take first left to examine the track and learn it serves to clear rubble from the site. With the information obtained during the interview enter the deduction mode and connect the information, "Nelligan notepad" and "Attempted burglary" for a net recovery "Notebook". Enter the deduction and link elements "No trace of the train" and "Parts of speeder" mode. Back at Evesham station, go into the office of the Chief to use his telegraph station and contact Mycroft. Then look at the shoe in his left foot that Sherlock determines its approximate age. For the rest of the walkthrough we will organize the exploration of Kew Gardens by area as they are named on the map. First select "Inhale spores" and "flees the room.". He invites you to discuss with Mr Phillips. Take the acid with the pipette on the right. Discuss with the representative of the forces passing all issues reviewed then attack the examination of the two bodies. - Autopsy examination and triple Scotland Yard, - The good resolution of the case of Bloodbath. Finish with the "degree" and "demand of White.". Open it and use your sixth sense in looking at the floor on the right to Sherlock notices a suspicious board. Then retrieve the "Letter to Miss Albert White" then you are interested in the little box, open it to look at the "jewels". Frogwares have fully detailed Victorian-era London using the new engine and it can also be explored.[6]. Then grasp the handle and secure it at the joint of the handle. On the small shelf, Holmes notes using the vision a clean square in the middle of the dust and deduces a box once stood there. Use your impressive talents as a detective to solve six thrilling and varied cases: murders, missing persons, spectacular thefts and numerous investigations that sometimes lead you into the realms of the fantastic. Rough around the edges, and some bad puzzles, but this is an atmospheric detective adventure that actually lets you do some detecting. Finally, open the window to find it impossible to see inside the colonial collection from that position. 2023 Valve Corporation. Talk to the policeman behind the counter to learn that the suspect is in the interrogation room, but also that his personal belongings are in the evidence room. On site, consider flowerpots positioned at center of the room, on a shelf. Interact finally the chest of the victim to start an internal review. Pick up the ice pick and use it on ice left for pound and fill with ice cream maker. [33], Crimes & Punishments received mostly positive reviews. Then you might visit a dingy pub or an archaeological dig site to chase more leads. The majority of the game involves exploring crime scenes and examining clues. Sherlock Holmes - Nemesis, Sherlock Holmes versus Jack the Ripper, Sherlock Holmes: The Awakened (2008), Testament of Sherlock Holmes, Sherlock Holmes: Crimes and Punishments, Sherlock Holmes: The Secret of the Silver Earring, Sherlock Holmes: The Mystery of the Persian Carpet, Sherlock Holmes and the Hound of the Baskervilles, Sherlock Holmes Franchise Soundtrack, Frogwares Games Soundtrack, Sherlock Holmes Franchise Modern Soundtrack, Sherlock Holmes: The Devil's Daughter, Sherlock Holmes Chapter One, Sherlock Holmes Chapter One - M For Mystery, Sherlock Holmes Chapter One - Beyond a Joke, Sherlock Holmes Chapter One - Saints and Sinners, Sherlock Holmes Chapter One - Mycroft's Pride, Includes 20 items: Then go to Half Moon Street. This story adapts elements from "The Lost Special". Now try to open the door of the locker room, locked, just to get started in a new riddle. Rotate it to complete its full review. Take a look at the map of excavation on the wall then take the document which is added to your address book as "hidden Temple of Mithras. For example, through Sherlock Vision players can look at a dusty bookcase shelves and notice that a chest has been taken from the shelf, or that an item may have a hidden inscription on it. I was in it for the story, atmosphere, and crime-solving. "Go now in the process of deduction and link" New Director "with" Anger Martyn "to get" Ambition " . Go to Holmes and activate the first of three mechanisms freeing Watson. Remove the backing paper and analyze sawdust inside. Observe also the demands of fishing in the waiting hall. Pick up the arm mechanism and just fix it instead of the arm mechanism. Go directly into the sealed room to examine the personal effects of the victim. The last few years have seen a resurgence of Arthur Conan Doyle's quirky genius on both TV and film, each depicting a somewhat . When the option is displayed on the screen, switch mode imagination Sherlock. The officer behind the counter tells you that Inspector Lestrade is not available. Examine one on the left on entering, belonging to Miss White. Become the most celebrated . Will use its kit chemist near the window. Finally, read your mail then go to Half Moon Street in Whitechapel. You unlock the success / trophy "Robber grave" but as often with old temples, a trap is triggered enclosing Holmes and Watson. Two characters are represented, a Cyclops and Vulcan at work in the forge. Friezes. Don't warn me again for Sherlock Holmes: Crimes and Punishments View Page Cancel Your preferences are configured to warn you when images may be sensitive. Start with the papers left by the fireplace, you should seek information on Sir Bentcliffe and exceptional mention in the 1893 "Draft Sir Rodney." Marked on the map of Sir Rodney area leads you straight to an archaeological dig. Locate the Frigidarium Phillips on the right, you can not even get there. Sherlock Holmes: Crimes and Punishments Developer: Frogwares Publisher: Focus Home Interactive Release Date: Dec. 30, 2013 Platforms: Pc, PlayStation 4, Xbox 360, Xbox One Sherlock Holmes:. A new location appears on the map as well, "Pawnbroker". It offers up . . Thesis Hamish Martyn and a holster empty glasses teaches you that it is the office of Hamish. Then go put Holmes facing the exit. Then go to the position "tracked" in the "air vent" with Watson then go to the ventilation system located north-east of my then interact with it in the following order: Then go up the pipes through the Graineterie then pull the lever next to the Albert office. Go back to the station master to ask about dirty tools and you learn that workers have come to borrow and must still clean. Finally connect "Leighton Stories" to "Evidence consistent" to get "An imaginary man." The Worlds Most Famous Detective is Back! Inside, pick up the canister on the ground at left. Start by making a portrait with the following information. The pipe is the bow and the tobacco leaf to stern. You can now enter a deduction mode and connect the information "Porte pressed" and "colonial emptied Collection". Now prepare a portrait of Charles Foley in doing so: Go deducted and connect "antique ring" and "revolver Foley" to get "The man in the jacket." Use it to find that although rusty it still works fine. Get out and go to the mine entrance obstructed. This area does not present new information from your first pass, so keep more in the direction of the Desert section. Then look at a photographic negative to see that this is a photo of Egypt, as the name of the box left the alleged "Aswan 1888". Talk to Watson and after the conversation, focus on throwing the Harpoon at the carcass. An archaeologist killed in a sauna that was locked from the inside. Happy Sherlock Friday. Enter now mode deduction and connect the "Arrival timely" elements "Complaint Pitkin" and to have a choice between two deductions "Concerns" and "Hopes", the correct answer is the latter. Among the mind-bending mysteries it asks you to solve is a train mysteriously disappearing in the middle of the night, a murder in a windowless sauna whose door was locked from the inside, and a sailor gruesomely pinned to a wall with a whaling harpoon. The eyes, mouth and nose tells you anything. On the way to Doncaster. When you return to Abbey Grange alongside Toby you play as directly from the dining room. Critically acclaimed and award-winning story-driven detective thriller set in a classic and mysterious Victorian setting brought to life by sir Arthur Conan Doyle. Again use the analysis table to try this experiment. The developers describe the content like this: With a lot of crime scenes to investigate, Sherlock Holmes: Crimes and Punishments can get pretty gruesome at times. Espaol - Latinoamrica (Spanish - Latin America), Sherlock Holmes Chapter One - M For Mystery, Sherlock Holmes Chapter One - Beyond a Joke, Sherlock Holmes Chapter One - Saints and Sinners, Sherlock Holmes Chapter One - Mycroft's Pride, Sherlock Holmes: The Secret of the Silver Earring, Sherlock Holmes: The Mystery of the Persian Carpet, Sherlock Holmes and the Hound of the Baskervilles, Sherlock Holmes Franchise Modern Soundtrack. To begin, check the "List of Plants" to integrate it into your notebook. Its no open world game. In the apartment, first observe the chimney then switch vision Sherlock to uncover a "burning paper" to look from every angle. !. After the opening cinematic, you take hold of Sherlock Holmes in the morning. Then ask him all the questions available and when discussing his "Unhappy Marriage" use "Hematoma (former)" information you have found these hands to it tells you the hardness of his husband when he was drunk. Check the bottom of his briefcase on which there are traces of blood. Choose "reverses the pot" as a second step and finally "fell on the fence" in number 3. Go back to Patrick and ask him tobacco. Once your premises, go check your encyclopedia to learn more about the mysterious bracelet. Once in the home take the time to admire the different generations of Brackenstall examining the different tables in the room. Examine the stone to deduce the vehicle weight could bury a stone at this point. Set in the year 1894 and reaching into 1895 during the time of The Testament of Sherlock Holmes, the overarching plot is that a group of terrorists calling themselves the Merry Men are attempting to overthrow the government, and free the people of the United Kingdom from debt. Examine Ms. Carey using the phrase "Liam Hurtley and You" and use the "romantic correspondence" index to make him confess. Ask the then available on all subjects. He isnt particularly likeable, and has a snooty self-regard that makes it difficult to empathise with him. Holmes can choose to allow them to carry out their plan, or to stop them, though he will not take them into custody. Each case will have 3-5 possible solutions; in total there will be 6-10 different endings for each case. In Crimes and Punishments, text sometimes appears detailing what Holmes is thinking, such as how approaching footsteps sound and who might be at the door. Once at the station in Bridlington, enter the waiting room for passengers and approach the passenger side of the counter anger. Go to the edge of the water and use the vision of Sherlock for he distinguishes a metal plate on the ground. !. The latest list is that of Saint Thomas. Before you commit any further, look at the big bag of salt located against the wall. Apparently the station master does not know like the back of his fingers walrus. Here look at the bruises on the shoulders and back. Talk to him and repeat after he hid in again, this time on the left, in the corner of the alley. Start initially by draw his portrait. Choosing this engine also lets the game benefit from many technologies like a powerful animation engine for smooth movement and animation transitions, real-time shaders and a particle system, and advanced post-processing effects. Enter the deduction mode and connect this information once "Rails missing the mines" and "Flight of track".

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